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i need ideas please!!!

 
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Oct 27, 2008 2:27 AM ET    Quote  Report Abuse
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I am manufacturing a game that has 14 pcs, 7 on each side. The key to my game is you (the customer) can pick famous artwork( Mona Lisa, Andy Warhol`s Campbell can of soup, etc,) as your game pieces.
 
The appeal to the game is you get to pick different pieces of art for each side. I haven`t decided yet whether you pick seven different pcs of artwork and I duplicate the other side with a different color for the opponent or you choose all 14 different pcs.
 
Well, to get the reproduction rights for just one piece of art costs about $900.00. I wanted to give my customers real variety, such as having at least  three different choices for each piece on the game board. Twenty one choices (3 for each piece) would cost about $19,000.00.
 
 Unacceptable as a cost for me, and only three choices doesn`t really fit the concept of really choosing that which moves you emotionally for art.
 
I would have to sell 2,000+ @ $100.00 just to break even for the cost of the licensing rights. I think the sets look so nice that many would pay that amount. I see my game as a decorative art and a game. Many agree how nice my prototype looks. Since I am not selling the prototype, I just copied the art I used.  * I will destroy that set soon, I just wanted to see the finished product, so please put your lawyers away.*
 
 Now once I get through that initial number, I can reproduce each image about 10,000+ times so it is  profitable for every set I sell after that using those same images.
 
I believe in my idea.I just can`t spend $19,000. I just don`t have that. Credit has dried up and what reserves I have I can`t blow everything getting the licensing rights to all.
 
I originally wanted to sell them on my website (still in development) but I thought wholesale might be a better route. The one and only idea that seems slightly workable was to develop the game and sell to stores wholesale with the idea that the "official" release would be at some future date, using the income collected from purchases from sale to delivery to pay for the licenses and to manufacture.
 
The main problem as I see it with that idea is that most stores pay 30 days net which means after delivery and asking them to pay upfront seems an impossibility.
 
Will a bank lend on sales invoices collected?
 
Will showing my admittedly copyright infringed set get me in hot water before I even get out of the gate? The other alternative I have as far as a display set is to buy art books and cut out the images and jerry rig another prototype, but initial tests don`t look as good but is completely legal to do (derivative works).
 
Is there a cheaper outlet to buy licenses for fine art for a product distributed in North America?
 
Can anyone help?
 
Thanks in advance
CraigL

posts: 9051

Oct 27, 2008 4:27 PM ET    Quote  Report Abuse
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Okay, so you apparently have two problems?
  1. How to license the reproduction of fine art paintings for game pieces,
  2. How to manufacture each piece at an affordable price.
Is that right? Or are there additional problems?
Oct 27, 2008 5:59 PM ET    Quote  Report Abuse
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I think it boils down to acquiring the licenses at an affordable price. I can go many different ways with my game. I can go high end producing as few as 2,000 sets and price accordingly, or make them for the mass market and price lower. I need to find  a stock image company that has reasonably priced images of famous art work. The fact that a licensing right can produce 10,000+ more reproductions, I am at a lost as to which direction to take. But again before that, where does the money come from? If someone is well versed in copyright law to give me legal alternatives, I would gladly listen (knowing full well I need to speak with a copyright attorney if they are not one).
 
 
CraigL

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Oct 27, 2008 10:51 PM ET    Quote  Report Abuse
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I guess I`m still trying to figure out the specific problem or problems involved. Everybody wants money, needs money, and is looking for money. So let`s just forget about money for the moment.

Right now you have, what, a game...and a prototype?
beautifulpetunia

posts: 327

Oct 29, 2008 10:39 AM ET    Quote  Report Abuse
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Is it possible that you could create a variation of the work, perhaps an exaggeration of comic-strip style version and smudge the names for fun, i.e. "Pie-Queso" for Picasso, and an abstract cheese pie with eyeballs, Van-Go and a Van driving over water lillies (okay these are kind of lame, but you get the idea...)

Hope this helps!


SilenceDogood

posts: 41

Nov 03, 2008 12:39 PM ET    Quote  Report Abuse
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I am showing my ignorance here... but with whom do you license a famous artwork such as the Mona Lisa?

It does not seem to me to be something that is copyrightable and therefore not legitimately license-able by anyone. 

A U. S. copyright is good for 70 years past the death of the creator.

You may have issues with more modern art / artists but you could either forgo those or bite the bullet and pay only for those.  The old masterpieces should be in the public domain.

Someone `splain where I am wrong on this...

DipLady

posts: 344

Nov 03, 2008 3:07 PM ET    Quote  Report Abuse
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Wasn`t this a game from the 70`s? I had one called Masterpiece. . .
Nov 04, 2008 4:57 AM ET    Quote  Report Abuse
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Thanks for the input everyone. While paintings such as the Mona Lisa are public domain which includes most of the artwork I would like to use, I would be purchasing the photographic rights of these paintings.  I am really trying to find cheap legal stock images of fine art at reasonable prices. And that is my problem.  I was hoping someone on startup nation  stumbled upon a source like that. Unfortunately, this is all about money...
 
 And it`s not a game called Masterpiece but now I am intrigued about that games.
 
I do appreciate the idea,  beautiful petunia but that wouldn`t work well.
DipLady

posts: 344

Nov 04, 2008 8:23 AM ET    Quote  Report Abuse
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Masterpiece is a board game by Parker Brothers, now a brand of Hasbro. Players participate in auctions for famous works of art. It was originally published in 1970 by Parker Brothers, and then published again in 1996. The game is now out-of-print. The game is one in which players have to negotiate with other players to win money. The top value of a painting is $10 million; however, getting the full value for the painting requires some luck in landing on the right square on the board to sell a painting to the bank. On the other hand, however, some pictures are worth nothing and described as a `forgery`. These can be sold to other players via auctions and will usually result in sales of at least a couple million.

One version of the game has paintings featured in the game that are on display at the Art Institute of Chicago and include At the Moulin Rouge and Paris Street; Rainy Day. Another has paintings on display at The National London Gallery, London and include Sunflowers.

Marvin Glass
Players
3-6
Setup time
5-10 minutes
Playing time
1 hour
Random chance
a little
Skills required
Bluffing
Negotiation

Check it out here: http://www.boardgamegeek.com/game/1501

 

Nov 04, 2008 10:01 AM ET    Quote  Report Abuse
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try www.gettyimages.com



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