February 23, 2007 1:34 PM EST
I`m starting a game development business straight from school. The only drawback of being a college student is the lack of funds at the start. I have the luxury of having classmates that are excited to work with me despite me not being able to pay them. They are aware that working with me could lead to things like royalties from future sales of the game, equity in the business and a guaranteed job offer once the business is on its feet and profitable. There are two small issues though, although they are hungry (they really want to make games) many are at the point where they are about to graduate (i myself am out due to financial reasons) and have little time to help. Some are looking for or have actual jobs but still want to contribute to my start up. Some talk passionately but in practice don`t do much.
My question is: How do i motivate this ready and willing group when there`s no money yet? What other methods have you all used at start up.
---Follow the journey of Marvin Hawkins Visual Concepts and Nothing Like It Games at http://gamerdeveloper.blogspot.com/