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CreativeGal

posts: 85

Dec 01, 2006 2:58 PM ET    Quote  Report Abuse
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I created this new topic in response to Denise`s open call for research and evaluation of what works (for other entrepreneurs) and what doesn`t. 

I`m particularly interested in the "Wisdom of Crowds" theory that has recently been written about.  How we can learn from it and other Web 2.0 philosophies?  What can we learn from the results of The Business Experiment?

I`m hoping "The Latest Scoop" will be a place we can all come to discuss our research on the best ways to make our Community Venture(s) a success!

CreativeGal

posts: 85

Dec 01, 2006 3:21 PM ET    Quote  Report Abuse
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COMMUNITY 2.0 CONFERENCE
http://community2-0con.com

March 12 - 14, 2007
Red Rock Hotel
Las Vegas, NV
$1,595

I was going to suggest that many of us mark our calendars for this event.  However, due to the hefty registration fee, this may not be possible for most folks.    I still wanted to share the even info with the group.  Some of the most successful entrepreneurs will be there to explore the future of Community-Based Business.

 

CreativeGal2006-12-1 15:22:9
CreativeGal

posts: 85

Dec 01, 2006 4:40 PM ET    Quote  Report Abuse
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Challenges

My research has led me to a community-based business called We Are Smarter Than Me where they are collectively writing a book. 

They have an interesting thread about some challenges they see down the road; I thought it was important for us to analyze what our own challenges may be as we move on to the next phases.

They have a secure site, so you will have to join to peruse their list.  Please respect their privacy and do not copy/paste any material from their forums to ours (and vise versa). 

I’m only bringing this up as a tool for brainstorming on our own challenges.  I also believe we can better identify (and conquer?) our challenges AFTER we establish effective teams.   Each team will understand their own obstacles and resources better than the community as a whole.  Are we (the community) really smarter than me (as individuals or expert teams)?

http://www.wearesmarter.org/communitytools/discussthebook/ta bid/80/forumid/1/postid/381/view/topic/Default.aspx

CG

 

CreativeGal2006-12-2 16:41:4
frndchps

posts: 333

Dec 02, 2006 12:06 AM ET    Quote  Report Abuse
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 I watched an interview on the future of the internet. I`m sure I heard Bill Gates recently on PBS saying that Microsoft will be coming out with software to tie multiple communities together on one site. With user IDs at one site......etc.  Did anyone else see that interview? I just think that we should all keep informed of breakthroughs that might give us an advantage over the competition.  

frndchps2006-12-2 12:32:35
CreativeGal

posts: 85

Dec 02, 2006 4:27 PM ET    Quote  Report Abuse
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Lessons Learned from The Business Experiment*

The Business Experiment [TBE] was based on a Peer Production or Wisdom of Crowds model.

 

http://www.businesspundit.com/50226711/the_business_experime nt_what_i_learned_about_the_limits_of_peer_production_wisdom _of_crowds_and_other_web20_philosophies.php

 


People need incentives to act
and not everyone is motivated by money. Other incentives include power, popularity, passion for an idea, curiosity, and knowledge.

When establishing incentives, you have to think about the marginal value of incentives.   The value of some participant`s time may be too high for them to stay dedicated to the project.

Crowds are only smart under certain conditions

  • Since a crowd doesn`t know anything about your industry, you shouldn`t rely on it for advice in your industry.
  • There have to be processes for people to make their own individual decisions and reap the rewards/consequences of their individual decisions.
  • Crowd members are influenced by other crowd members.

Crowds don`t understand the context associated with each task
Each task comes with a history from each person that has worked on it.  That history must be understood for another person to take over and continue the task from its current state.

Crowds don`t pick difficult decisions since they want to choose what`s fun or exciting.  They most likely won`t make key compromises necessary for the long-term health of the business.

Groups need leaders and direction
When all members have an equal voice, not much productive decision-making is made.  Self-direction (of the entire crowd) doesn`t ever materialize.

Summary

  • The TBE deteriorated after their business was chosen because those not interested in the idea stopped participating.
  • A preset idea could have attracted the right people; instead, the project mostly attracted people that wanted to discuss their idea so it would be picked.
  • Once a leader was selected, the community business was not much different than any other business because decisions were made at high levels when there wasn`t time for a vote.

Some of the most successful community-driven projects are the exception instead of the rule.   Linux, for example, is driven forward by a handful of excellent individuals with passion for the project.

Altruism, sharing, and group decision making is sexy.  But is Web2.0 really just a bubble?

*Information copied/summarized with permission.

CreativeGal2006-12-2 16:34:40
CreativeGal

posts: 85

Dec 03, 2006 6:53 PM ET    Quote  Report Abuse
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Participants

The list below is copied from the awesome participants list Frnchchps started some time ago.  (can`t vouch for all of the links, but hopefully they copied successfully)  I`m doing a side project to help with team building to ensure that everyone that is ready to get down to work is able to participate in the community ventures.

In the near future, I will either be contacting each one of you, or we will have some other way available for you to input your information.  I see this as everyone`s opportunity to let everyone else know what they can and like to do.  Remember, "everyone can do something well!"

Please be thinking about your skills as they pertain to Business.  Some sources of experience to consider are: on-the-job skills, training, education, mentoring, hobbies, volunteerism.  It`s also helpful to consider any non-business skills you might have as they may be useful to the community later on or spark new ideas.

Also, consider what you enjoy doing!  You won`t be much use to everyone (and yourself) if you`re great in accounting, but find it boring, or don`t want to do it outside your 9-5 job.

 

1.Jeff 
2.
Steve
3.
Shauno
4.Kathy
5.ElidS 
6.
Leendar
7.kns93
8.keycon
9.saraleighm
10.CraigL.     
11.
Christina  
12.
iouone2  
13.
rossb 
14.
zman 
15.
0HDenise   16.TinoBuntic  
17.
JanetB  
18.
Zipline  
19.
Chris74
  
20.
UDesignWePrint 
21.
theswaynester 
22.BjsEsq
23.StephenCrane   
24.
shiner 25.beautifulpetunia    
26.Blupanther  27.Burke  

28.krexconsulting  29.carl
30.ciwordworker 
 

31.fusion  

32.OilGuru  

33.dadministrator     

34.frndchps  

35.flipit  

36.BreadJunkie  

37.AlexzandraDesigns      

38.TRDesign 

39.DesignIdeas  

40.SolidGrnd  

41.jodi

42.Des 

43.sddreamweavers 

44. IgotIssues 

45. greytart     

46.conciergelady 

47. john146  

48.HairConspiracy 

49.bjflanagan   

50.Kittykat   

51.ishopbuysell  

52.ernster1

53.MiteyMite 

54 cmmexpression 

55.rocknroll333 

56.cdurbinrhp1 

57.rprante 

58.paulbrown 

59.sunbird

60.TheDebtEliminator 

61.WILL

62.greenmentor

63.ClubNunn 

64.Jackede

65.Seth 

66.Eric 

67.mcSol

68.IdeasandInnovations 

69.Candee 

70.Kim 

71.katt33     

72.InflatableMadness 

73.mmichuda

74.DeafCeo

75.magnet     

76.stephane 

77.CreativeGal 

78.rexiedexie 

79.JWD 

80.nicknanton

81.Degrees 

82.RealtorNicole 

83.TheCowPlow 

84.oldfrenchy 

85.LifeStoryBob 

86.tiedye2000 

87.PixelWizard 

88.deontis 

89.AndyCosta68 

90.GamerMike 

91.Bobafart 

92.Dwight 

93.MuseBay  

94.Innovator7 

95.MNGrillGuy

96.CheerDirector 

97.pinnaclestar 

98.jean808 

99.rvdebby

100.SecondHandRose 

101.AudioPatents 

102.dmular 

103.NYC696 

104.Burke 

105.franpro

106.247Nurses

107.AllisonOh
108
.Dave  

109.vernaleternal

110.Marker

CreativeGal2006-12-13 17:10:17
frndchps

posts: 333

Dec 04, 2006 8:11 AM ET    Quote  Report Abuse
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Tag! You`re it......#77!

thanx.

 

 

 

CraigL

posts: 9051

Dec 05, 2006 5:37 AM ET    Quote  Report Abuse
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Based on some research I ran into recently, there are four primary motivations people use, at least in business:
  1. Making someone look good,
  2. Making someone feel good,
  3. Solving a problem,
  4. Creating an opportunity.
I don`t know the source immediately, but can look it up.Another point to consider is that generally speaking, "a crowd" doesn`t exist. We have crowd psychology, but there`s no specific entity or "decision-maker" contained within a crowd.

Dunno if that helps, but it`s at least related to the topic of "we" being smrater than "me." LOL! I read some tidbit long ago, that the reason first-born children tend to be smarter is that you take the sum of the IQs in a family, average it by the number of people, and you get the family IQ. I dunno...maybe it`s true, but it was another attempt to figure out whether or not groups are smarter than individuals.

Task forces, and people with similar skills, mindset, or other similarities can probably build a sum that`s greater than its parts. A band is usually like that. But to select a random crowd....I dunno...
NYC696

posts: 47

Dec 06, 2006 6:11 PM ET    Quote  Report Abuse
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A
band is usually like that. But to select a random crowd....I dunno...

Those of us who are free-market capitalists implicitly embrace the "wisdom of the crowds".
NYC6962006-12-6 18:11:58
frndchps

posts: 333

Dec 07, 2006 12:49 AM ET    Quote  Report Abuse
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From aol small busines(Entrepreneur.com): Inspired by talk of Net2Mind.com and GreenBeans. I needed a place to keep this this for reference. BoldItalics mine. I`m thinking GreenBeans for Kids and their Eco-friendly parents.

 

Those kids you knew who spent their weekends playing Dungeons & Dragons were onto something. Virtual games and worlds are spawning virtual economies. "It`s a real economy, but it exists in a virtual space, a computer-generated, earth-like environment that has persistence and physics," says Edward Castronova, associate professor of telecommunications at Indiana University in Bloomington. He points to the online video game World of Warcraft, which hit 7 million subscribers in September, as the largest example of a virtual economy in action.

Entrepreneurs will have to look beyond potions and battle helms for opportunities, though. That`s what Sibley Verbeck`s The Electric Sheep Company has done. The 31-year-old founder and CEO (above, in both real- and virtual-world versions) helms a team of nearly 30 employees that builds virtual 3-D experiences, including the open-ended virtual world of Second Life.

Virtually Wealthy

Second Life

First of a Kind
Meet Anshe Chung. She isn`t real, but her net worth exceeds one million real-world dollars. See how she may be making her human counterpart
very rich indeed.

Online video games may have more participants, but virtual worlds like Second Life are wide open to creative business models that enhance in-world play. "You have to build your business around an aspect of the virtual world that makes [your business] fundamentally better than other platforms," says Verbeck. Think virtual real estate speculation, content creation and even ultra-interactive online learning spaces for 3-D collaboration. "This is like the opening of the frontier combined with the collapse of communism," says Castro-nova. "I would advise entrepreneurs to go play video games for a while."

Getting Started

Thinking of starting a business based on a virtual economy? Follow these tips:

  • Make sure it makes sense. When it comes to the gee-whiz worlds of game and virtual economies, there`s a temptation to climb the mountain just because it`s there. But smart entrepreneurs will make sure there`s a need before they launch their businesses. "The classic mistake is doing things that look cool but can be done more efficiently on the web," says Sibley Verbeck, 31-year-old founder and CEO of Electric Sheep Co. in Washington, DC. He helms a team of 20 employees that builds virtual 3-D experiences focused on the open-ended virtual world of Second Life.
  • Don`t dawdle. Virtual economies are growing up fast. For startups, Verbeck advises, "This is a fantastic time to do it. A lot has been proven, but a lot hasn`t been realized yet. It`s a good time to get in and explore." You want to be on the leading edge of the curve so you`re not playing catch-up down the line.
  • Play by the rules. Online games like World of Warcraft have specific user rules that can put a damper on entrepreneurial plans when it comes to real world money. Pay attention to player contracts that make it illegal to sell virtual goods for real money. Just because other people are doing it, doesn`t mean it`s a good idea for your business. "In my official capacity of public spokesperson, I cannot advise anyone to violate contracts," says Edward Castronova, associate professor of telecommunications at Indiana University in Bloomington.
  • Get to know the game. Whether you`re interested in the gaming inside of Everquest or the open-ended landscapes of Second Life, you have to play to make it pay. It takes time and a dedication to exploration to really get to know a virtual or game economy, what makes it tick and what the needs of other users are.
  • Use your imagination. "The next few years of virtual economies will be led by entertainment," says Verbeck. But that`s not the only fertile ground. There is entrepreneurial room for educational endeavors, informational services and social networking.
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