Ok
This is what I hear you saying;
You want a digital model of a ‘
coffee maker’ where the camera flies around, and the coffee maker does things like opens the lid and the filter holder opens etc. You want it realistic enough that people still know it’s an animation, but not stupid looking like a video game.
Back when I did this every day, it would take me about 30 hours. If I was freelancing, I’d charge $2,000.
(Okay, now I said it .. all parties are doomed) Back to the model …. For that price I would make sure that a standard filter would fit. User parts would hinge open and closed. The glass would look correct. I would have some idea of how the water moved, but it wouldn’t be totally worked out. The over all design would have been done in pencil first (and that’s not part of the 30 hours) And … once I start modeling, don’t ask me to change the design unless it’s an emergency, or you have more money. Yes that sounds rude, but just because it’s digital doesn’t mean you don’t have to start over.
Sketching and drawing still rules. ( I will admit that google’s Sketch is coming close)
Now that I know more … the length of the animation, in seconds, is almost meaningless. 98% of the work is building the model and creating the camera paths. After that is done, you just sit back and wait. It might take a day to render or a week, just can’t tell from here, but the animator cannot use the computer at that time.
Looks like you’re in the ChicagoLand area. I can’t think of a better place to be. There are a lot of great industrial design firms there. Some call it product design, whatever. I’m going to assume that they will be too expensive for you, so Eric these are my 3 options I see you looking at. Remember I still don’t know what this is.
Industrial designer (beginner): Might be someone just out of school, or freelancing that has a talent for modeling. You may have to keep an eye on them about how it goes together, and the finish art may not be as realistic. One big advantage will be that they should be able to export the model as an .iges said:
eye-jiss. This is sort of word.doc of engineering. Your manufacture will be able to pull this right in.
Animator (intermediate): You may have to spend more time with this person simply because they don’t understand how it might be manufactured. You don’t want to be designing stuff that’s impossible to build. It will be easier to find an animator than a product designer, but .iges data may be impossible to get. Hard to say …. Many different types of software out there.
Engineer (freelance): An option you did not ask for, but should really look at, is an engineering using solidworks. Ask the engineer to simply mass the model and core it out. They don’t usually do this, but you need to say something like “
I don’t care about draft, webbing, or tolerances, I just want to make an e-drawing”
Why build an animation when you can have an
e-drawing. This is the PDF of the engineering world. I use this to watch the progress of my engineer. Totally cool. With an e-drawing you can turn the visibility of parts on and off, zoom in and out and rotate completely around the object. E-drawings are intended for the non engineer and the viewer is free.
If you want to go beyond an e-drawing … then make a
rapid prototype. Build a ‘looks like’ model and set it on the table. Still I don’t know how big this is, but if its smaller than a football it might make sense. The animator and the product designer might be able to do this also.
One more advantage .. if you walk in to see the manufacture with solidworks data they’ll sit up and take notice.
Okay … good luck