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Eric

posts: 426

Sep 22, 2006 1:00 PM ET    Quote  Report Abuse
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Using technology to make your business more efficient has been a key topic here..

Specifically, I am interested in the use of a graphic artist firm to bring some particular ideas to life without the physical mess and trial and error associated with building a prototype from scratch.

We are very interested in employing the services of a firm that can accomplish this and maintain the strict level of privacy that is required for any product that is going through early stage development. Preferabaly a firm that we can depend on and establish a long term relationship with.

Never having used this method, I`m green as can be, but I see such things all the time on television; Mythbusters; Extreme Engineering; Monster Garage, etc.  An animated graphic (or fixed) can speak volumes about a product and cut the design times dramatically.

Does anybody here have the slightest inkling of a thought regarding this process? Typical costs? Lead Times? Security Measures that need to be taken? Anything at all?  

This is the obvious direction that we need to head in. Thanks!

~Eric

Eric2006-9-22 16:9:57


-------------------------

~Eric
JE Design Group, LLC
If all you do is what you`ve done, then all you`ll get is what you`ve got.
www.jedesigngroup.com
Degrees

posts: 250

Sep 22, 2006 2:31 PM ET    Quote  Report Abuse
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Hi Eric
Looks like you`re searching for an animator. Most animators that do `character animation` can also do Discovery channel type stuff too. I would call it `industrial animation` for a want of a better word.

Costs and time: The questions they will ask are?
  • Do you have a digital model of this product?
  • Is there a story you want to tell?
  • How long is it? (how many seconds)
  • Do you have a storyboard?
  • What is in the video, just your product? or a whole world around it?
  • Is your design finalized?
Hope this can help

On a different note... is does sort of freak me out when you say ....
"without the physical mess and trial and error associated with building a prototype from scratch."
I know so little about what you are doing i can`t say If this is good thinking or not. I would say that it is critical to know that the animations you mentioned prove nothing, and are simply moving drawings.
There is a whole other world of digital prototyping, where computer models are tested against real world forces.... this is more of an engineering skill rather that artists skill.

Carry on
Jeff

Degrees2006-9-22 15:32:21
Eric

posts: 426

Sep 22, 2006 4:05 PM ET    Quote  Report Abuse
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On a different note... is does sort of freak me out when you say ....
"without the physical mess and trial and error associated with building a prototype from scratch."
I know so little about what you are doing i can`t say If this is good thinking or not. I would say that it is critical to know that the animations you mentioned prove nothing, and are simply moving drawings.
Carry on
eff

Ha, Jeff. You bring up a good point. Yeah, I know it is a little freaky but it is a good thing. Consider it the same thing as a sketch but more detailed and as the Sloan Bros. it`s best to start with a "Works like" prototype and a  "Looks Like" prototype. We expect that a good portion of our "Looks like" prototyping can be done digitally as long as the feasibility behind the actual manufacturing is not ignored.

As we move forward the down and dirty working prototype will still have to be achieved but by then it will be a mainly focused design without much of the typical trial and error. We`d rather be gently tweaking a decent design than starting from scratch, or wasting a lot of time and energy (money) on something only to find out that it wasn`t what we expected at all.

Thanks for the bullets too. I`m still curious about the details behind this process. I hope somebody drops in with some hands-on experience and maybe an actual example using an existing project.



-------------------------

~Eric
JE Design Group, LLC
If all you do is what you`ve done, then all you`ll get is what you`ve got.
www.jedesigngroup.com
rossb

posts: 924

Sep 22, 2006 4:22 PM ET    Quote  Report Abuse
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Eric -

You`re right when you say: "An animated graphic can speak volumes about a product..."

I have experience with 3D and animation having "created" a 3D model for HP out of nothing more then their technical drawings and descriptions.

However, when you then go on to say "...and cut the design times dramatically." I have to agree that now you are talking about the technology referenced by Jeff (not Sloan). 

"There is a whole other world of digital prototyping, where computer models are tested against real world forces.... this is more of an engineering skill rather that artists skill."


This is an entirely different set of skills, where the software recognizes physical properties and is programmed to react accordingly.  Allowing you to "test" real world possibilities on the computer.

If all you want to do is create a marketing representation then you call someone like me.  If you want the other possibility, then you need to track down an engineering firm of some type.  Ultimately, you can usually use an engineering firms 3D models in your marketing materials, but they won`t have the same shine as if they were modeled with marketing in mind.

Good luck and let us know what happens...

Thanks!

R-


-------------------------


Quaerite Primum Regnum

"There's a fine line between genius and insanity. I have erased this line."
~ Oscar Levant ~

Twitter: @rossb
Degrees

posts: 250

Sep 22, 2006 5:09 PM ET    Quote  Report Abuse
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Hi Eric

Okay ... I`m no longer going to freak  out .....

I`m still curious about the details behind this process. I hope somebody drops in with some hands-on experience

I am an industrial designer. I spent 6 years in the 90`s working  with Alias Studio / Maya for design firms and Lockheed Martin.
Do you mean experience buying animation or the actual process of making it?  I can explain some of the `details`, but I really need a detailed question. I`m a real slow typer, so I can`t just sit down and explain it all. Give me something to go on and I might be able to help.

Eric

posts: 426

Sep 22, 2006 8:05 PM ET    Quote  Report Abuse
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Ok guys, Excellent points. Let me clarify but for the sake of protection I will give you examples that have very little to do with the actual product.

This product can be built with existing technology so I`m not concerned with the mechanics and how they will be handled, even if it is complex.

For clarification, lets use as an example........a coffee pot or a toaster.(Not at all what we are considering)  Now we all know how to use them we all know they do, but what would make them entirely unique is the way it looks and maybe just a little the way it performs. So instead of starting by building the prototype or getting detailed with the engineering, I`d like a conceptual design that really shows the visuals as realistically as possible. If we could virtually flip it around, look under the hood, etc. it would give us a much better understanding of the product before we get to the costly engineering AND it would serve as a good rough model for the engineers to work with.

So I guess I`m saying that I`m looking for an artist with the mind of an engineer and not just an engineer (yet).

At that point we carefully seek out manufacturers worthy of the task, guage their interest, and see if we can take it to the next level.

C`mon guys. You know I can`t get too detailed yet. Give me more time. We`ll find a way.

As for expense. How much would an industrial artist cost for their tinkering on a project like this? Is there a retainer? Is it hourly or is it quoted?  So many questions. I don`t even know how much time it takes to create a visual of something like a coffee pot or a toaster.

I hope that`s a rough enough picture to get a rough enough answer.

Thanks guys.



-------------------------

~Eric
JE Design Group, LLC
If all you do is what you`ve done, then all you`ll get is what you`ve got.
www.jedesigngroup.com
Degrees

posts: 250

Sep 22, 2006 11:24 PM ET    Quote  Report Abuse
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Ok
This is what I hear you saying;
You want a digital model of a ‘coffee maker’ where the camera flies around, and the coffee maker does things like opens the lid and the filter holder opens etc. You want it realistic enough that people still know it’s an animation, but not stupid looking like a video game.

Back when I did this every day, it would take me about 30 hours. If I was freelancing, I’d charge $2,000.  (Okay, now I said it .. all parties are doomed) Back to the model …. For that price I would make sure that a standard filter would fit. User parts would hinge open and closed. The glass would look correct. I would have some idea of how the water moved, but it wouldn’t be totally worked out. The over all design would have been done in pencil first (and that’s not part of the 30 hours) And … once I start modeling, don’t ask me to change the design unless it’s an emergency, or you have more money.  Yes that sounds rude, but just because it’s digital doesn’t mean you don’t have to start over. Sketching and drawing still rules. ( I will admit that google’s Sketch is coming close)

Now that I know more … the length of the animation, in seconds, is almost meaningless. 98% of the work is building the model and creating the camera paths. After that is done, you just sit back and wait. It might take a day to render or a week, just can’t tell from here, but the animator cannot use the computer at that time.

Looks like you’re in the ChicagoLand area. I can’t think of a better place to be. There are a lot of great industrial design firms there. Some call it product design, whatever. I’m going to assume that they will be too expensive for you, so Eric these are my 3 options I see you looking at. Remember I still don’t know what this is.

Industrial designer (beginner): Might be someone just out of school, or freelancing that has a talent for modeling. You may have to keep an eye on them about how it goes together, and the finish art may not be as realistic. One big advantage will be that they should be able to export the model as an .iges  said: eye-jiss. This is sort of word.doc of engineering. Your manufacture will be able to pull this right in.

Animator (intermediate): You may have to spend more time with this person simply because they don’t understand how it might be manufactured. You don’t want to be designing stuff that’s impossible to build. It will be easier to find an animator than a product designer, but .iges data may be impossible to get.  Hard to say …. Many different types of software out there.

Engineer (freelance): An option you did not ask for, but should really look at, is an engineering using solidworks.  Ask the engineer to simply mass the model and core it out.  They don’t usually do this, but you need to say something like “I don’t care about draft, webbing, or tolerances, I just want to make an e-drawing
Why build an animation when you can have an e-drawing. This is the PDF of the engineering world. I use this to watch the progress of my engineer. Totally cool. With an e-drawing you can turn the visibility of parts on and off, zoom in and out and rotate completely around the object. E-drawings are intended for the non engineer and the viewer is free.
If you want to go beyond an e-drawing … then make a rapid prototype. Build a ‘looks like’ model and set it on the table. Still I don’t know how big this is, but if its smaller than a football it might make sense. The animator and the product designer might be able to do this also.
One more advantage .. if you walk in to see the manufacture with solidworks data they’ll  sit up and take notice.

Okay … good luck

CraigL

posts: 9051

Sep 23, 2006 3:46 AM ET    Quote  Report Abuse
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Isn`t this something that involves CAD and wire-frame models? If it has to be animated, that`ll be interesting. I know Persistance of Vision has a freeware application where you can create animations that take into account movement through an environment, and lighting changes, and I`ve seen some really futuristic bikes people have created.

I bought a game some time ago, "Gadgets." It`s mostly a way to build your own Rube Goldberg devices. But what astonished me was that you make settings for "gravity," for instance. Then when a ball bounces, and you choose the materials for the ball, it does so according to friction, inertia, gravitational forces, and angles of interference. A game, but it was an eye-opener in terms of the physics of everyday life.

It sounds like Eric is looking for a way to put a step between the imagination and the engineering, using computer "something" to delay the need for machines, factories, and noisey places. The problem, from what I`m reading in the replies, is that whether you spend the time and money programming the physical variables into a software "modelling" program, or you put that money into an actual metal and machine prototype, it`s going to come to the same amount, it seems.

my two cents....
craig
Eric

posts: 426

Sep 23, 2006 10:56 AM ET    Quote  Report Abuse
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Great Feedback everyone! I`m reminded once again why I love this forum.

  • Kathy, I will definitely be speaking to somebody near me at the College of DuPage. I don`t know what they have to offer but this thought has crossed my mind on more than one occasion.
  • Craig, You are absolutely right. I am looking to bridge a gap between the physical construction and the intangible idea but yes, it would only be temporary and the eventual construction will have to get underway. But by that time the idea will have been imparted with some level of detail and hopefully create a smoother transition between the imagination and the construction.

Jeff,  Thank you, thank you. You`ve given me just what I wanted and more and no, I don`t consider 2k and up too much money as a starting point.It seems that working with a freelance designer is the best bet for us.

For the record My brother Jason and I do have some experience working along side some engineers and we were able to make the main components of our currently selling product using rapid prototyping methods that really served only as a "fit" but not function  (SLA and SLS are not strong models. The animation method would be a perfect way to show fit, and function without AND let us consider textures, finishes, colors, etc before making the really big decisions that cost hundreds of thousands and more. I know it`s not perfection but our imaginations can deal with that.

So the bottom line here is that, yes. Such people are available at many levels and they can be found locally. They aren`t cheap but they offer something valuable so that stands to reason.  I can expect a single product to cost anywhere from 2k and up to achieve a quality visual design but it may also serve as the information (data) necessary to build some of the components for an actual prototype.

I was hoping that the costs would be somewhere between 1k and 5k  so I`m feeling good about that. I am glad that I`m in the Chicago area. I`ll let you know when I find a firm that can work with us.

Keep the advice coming. This is great. Thanks everyone!



-------------------------

~Eric
JE Design Group, LLC
If all you do is what you`ve done, then all you`ll get is what you`ve got.
www.jedesigngroup.com
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